Archive for the ‘Press Releases’ Category
MEDIA RELEASE: Catamount Software announces today the release of The World’s Smallest Political Quiz (WSPQ), for iPhone and iPod Touch devices. WSPQ is adapted for the iPhone from the Advocates for Self-Government’s world-famous political quiz. It’s fast, fun — and surprisingly accurate.
Prohibition 1: Bootlegger – approved by AppStore
CANTERBURY NH (Feb. 3, 2009)… Catamount Software announces Prohibition 1: Bootlegger has been approved by Apple for resale on AppStore.
In Prohibition 1: Bootlegger you play a bootlegger in the 1920s during alcohol prohibition — Al Capone sent you to the East Coast to set up shop. Your goal is to make as much money as possible in 52 weeks without getting killed or thrown in jail. You’ll battle Gustins Gang, ‘Lucky’ Luciano, Maxie ‘Boo-Hoo’ Hoff, Carlo Matranga, and might even have a chance to take out Capone.
Catamount Software’s Prohibition Trilogy was planned to be three games dealing with prohibition in the past (Bootlegger), present (DopeWars), and future (CandyWars). Bootlegger and CandyWars have been approved for resale, but Apple rejected DopeWars.
Prohibition 3: Candy Wars – approved by AppStore
CANTERBURY NH (Jan. 15, 2009)… Catamount Software announces Prohibition 3: Candy Wars has been approved by Apple for resale on AppStore.
In Prohibition 3: Candy Wars you play a candy dealer in New York City in the summer of 2040 during the height of candy prohibition — a few years earlier, due to an obesity pandemic the United States Congress declared sugar was a highly addictive substance and banned the sale and manufacture of all candy. Your goal is to make as much money as possible in 30 days without getting caught by the FDA or run out of town by the loan shark’s thugs.
aka, sugarcoated DopeWars: CandyWars is a reskinned version of Catamount Software’s remake of the cult classic DopeWars called Prohibition 2: The Dope Wars.
Catamount Software founder Hardy Macia stated, “Apple’s rejection of DopeWars was frustrating because we thought we had a big hit on our hands. We decided to rename it, gave the police and player pixie dust instead of guns. changed ‘Cocaine’ to ‘Sugar Sticks’, ‘Weed’ to ‘Brownies’, ‘Crystal Meth’ to ‘Rock Candy’… It was like adding another level of realism to DopeWars by using street names for drugs, but at the same time highlighting the problems of prohibition no matter what (when) the government tries to prohibit whether it is alcohol (past), drugs (present), or candy (future).”
Macia stated, “We still hope that Apple reconsiders their ban on Prohibition 2: The Dope Wars so we can bring many people’s favorite game to the iPhone, but in the meantime all of us chocolate addicts can enjoy Candy Wars.”
Prohibition 2: The Dope Wars – rejected by AppStore
CANTERBURY NH (Jan. 9, 2009)… Catamount Software announces Prohibition 2: The Dope Wars, for the iPhone has been rejected by Apple.
Prohibition 2: The Dope Wars is a remake of the cult classic game DrugWars for DOS and the Ti calculators. The basis of the game is you play a drug dealer in New York City trying to make as much money as you can in 30 days in the the currently illegal drug market.
Catamount Software developer, Hardy Macia stated, “I personally find applications like iFart much more repulsive, yet Apple has approve it. DopeWars is about current political events. We had alcohol prohibition in the 1920s, and we have drug prohibition today. It is no more objectionable than many of the songs and movies Apple is selling on iTunes.”
A quick sampling of songs and movies available on iTunes store:
- Purple Pills by D12 and Eminem sings about doing all of the drugs in DopeWars and more. (lyrics)
- The Godfather – a movie about all sorts of illegal activity.
- Cocaine Cowboys – “In the early ’80s, a new business emerged in Miami, FL, that changed the face of the city forever. That business was cocaine smuggling…”
Macia stated, “Apple has in place the ratings system for their applications, movies, and songs. If they approved DopeWars it would be a top 10 game within a week, which from my point of view doesn’t make it an objectionable game, but a highly sought after game.”
(Update for Feb 11, 2009: Below is the original description of the application. I’ll update the description for the new version I submitted on Feb 11, 2 009 if it gets approved.)
I Am Poor - This is the poor man’s version of the $999.99 “I Am Rich” application. The icon on your iPhone or iPod Touch always reminds you (and others when you show it to them) that you were able to afford this.
It’s a work of art with no hidden function at all. It displays my artistic rendition of the poor college students standard meal – ramen, mac & cheese, and tuna fish.
There is no (i) or secret mantra on the main page because we couldn’t afford it.
I AM POOR REJECTED BY APPLE
I Am Poor was submitted to AppStore on August 6, 2008. Apple rejected it because it didn’t contain any user-accessible functionality. The flash light applications on AppStore turn your screen white, but they get approved. Yet, I’d argue it does contain user-accessible functionality. You launch the application and the application responds by displaying some art. When users see the art their emotions are ignited.