11 months later, I Am Poor makes it into the iPhone App Store-San Francisco Chronicle
Archive for the ‘I Am Poor’ Category
San Francisco Chronicle Technology Blog – 11 months later, I Am Poor makes it into the iPhone App StoreWednesday, July 15th, 2009
• ’I Am Poor’ sets new record for the longest approval time on AppStore at 11 months and 6 days.
• ‘I Am Poor’ started out as the poor man’s version of the former $999.99 application called ‘I Am Rich’.
The mac & cheese, Ramen noodles, and tuna is my artistic rendition of what poor college students eat with their limited funds.
The icon on your iPhone or iPod Touch always reminds you (and others when you show it to them) that you were able to afford this.
But, we all would like to get a little richer so tapping on the info button will let you read on old classic by P.T. Barnum called ‘Art of Money Getting’ to give you some sage advice to help you increase your wealth.
Barnums “Golden Rules for Making Money” found in ‘Art of Money Getting’ will pay for ‘I Am Poor’ many times over.
The only catch to the app is that you need the perseverance to catch the info button.
After sitting in the “in review” process for a few months. I got a call from Apple letting me know what the hold up was…in the about box I said “This app was initially rejected by Apple…”. I’ve removed this historical fact from the about box and have resubmitted.
All in all, it was a very good phone conversation. I was extremely calm through the whole call (which is very hard to do when dealing with the AppStore review process). Last week I had Bootlegger Lite rejected because Apple claimed I was up selling within the application, but I’m doing the exact same thing I am doing in CandyWars Lite which was approved. I do a similar up sell in CheckPlease Lite where there is a giant banner at the top of the app saying upgrade to CheckPlease if you don’t want ads, and CheckPlease Lite has been available for months also. I have no idea how the App Review Team is going to deal with all of the In App Purchase Up Sells…since most apps will be up selling new levels or gear within games. Obviously, either App Review Team needs to get some documentation out there about this, or they will have modify their internal process for rejecting apps based on up selling.
After updating I Am Poor and resubmitting, we’ve received notice that requires additional time for review. This is typically Apple’s way of saying we are putting your application in limbo for some undermined length of time. One of my app stayed in limbo for three months until a lawyer got involved..
I’m really not sure why they would put an e-book into limbo, but they have.
It’s been seven months since I Am Poor was original rejected by Apple. I basically turned it into an ebook of P.T. Barnum’s “Art of Money Getting” and have resubmitted it so now it is in the awaiting approval queue.
I Am Poor was designed to be a spoof on I Am Rich - a poor mans’ version, I missed the ideal timing since I Am Rich has been pulled from AppStore and no longer in the news, but Barnum’s ”Art of Money Getting” is a very sage read even 130 years after he wrote it and will most likely pay for the cost of the application many times over.
(Update for Feb 11, 2009: Below is the original description of the application. I’ll update the description for the new version I submitted on Feb 11, 2 009 if it gets approved.)
I Am Poor - This is the poor man’s version of the $999.99 “I Am Rich” application. The icon on your iPhone or iPod Touch always reminds you (and others when you show it to them) that you were able to afford this.
It’s a work of art with no hidden function at all. It displays my artistic rendition of the poor college students standard meal – ramen, mac & cheese, and tuna fish.
There is no (i) or secret mantra on the main page because we couldn’t afford it.
I AM POOR REJECTED BY APPLE
I Am Poor was submitted to AppStore on August 6, 2008. Apple rejected it because it didn’t contain any user-accessible functionality. The flash light applications on AppStore turn your screen white, but they get approved. Yet, I’d argue it does contain user-accessible functionality. You launch the application and the application responds by displaying some art. When users see the art their emotions are ignited.